*This Gun Level is twice as effective as expected. *Value assumed based on presumed damage of attack and health of enemy. Once the player has exited the dungeon, a new fight against Invem Sophia occurs, this time a proper fight, with the player now in the SOPHIA ZERO to even the playing field.Īll weapons not listed in the above table ( Crusher Shot, Laser Shot, Maximum Shot, Acceleration Blast, Warhead Missiles, Thunder Breaker, Spark Tackle, and Shield Mine) are capable of defeating all of the listed enemies in a single hit, making their inclusion in the table redundant. It instead becomes more of a chase sequence, where the player has to backtrack through the dungeon while being assaulted by Invem Sophia. ![]() On foot, this fight is impossible to win. Once all of the Keys are obtained, the player can unlock the three shutters and access the last area, where the player will come across the final dungeon, and a fight against the infected SOPHIA, Invem Sophia. While Area 9 does have a map, it is not required, unlike the maps before it. In order to obtain these Keys, the player must refight most of the various mutant bosses. In the Alternate Dimension Area, it is the player's goal to obtain Keys 3-5 in order to access to last portion of the Area. ![]() Once in Area 9, there is no turning back. From there, Jason takes control of SOPHIA ZERO and, with Fred's wormhole powers, arrives at Area 9. Eve leaves, but instead of the credits rolling, Jason eventually wakes up and realizes that Fred is still with him Fred then creates a wormhole that leads Jason to a similar Metal Attacker, SOPHIA ZERO. The cutscene that occurs after returning to the surface will also be different, with Eve giving Jason a hug and forcing him to fall unconscious. Should the player have collected all of the game's items up until this point, there will be a cutscene in-between the defeat of the Underworld Lord and the appearance of the Multidimensional Overlord. In a post-credits stinger, the player will see Eve inside of an infected SOPHIA III, where she will hint to the player the need to collect every item by saying "Maybe if we just had some equipment or data, maybe things would have turned out differently." After thinking to herself about the Mutant Core and its immense power, she makes an apology to Jason, and goes to flip SOPHIA III's self-destruct switch in a suicide attempt to damage the Core. The player must obtain all of the collectible items in Areas 1-8 missing any one item will result in obtaining the bad ending: Eve will leave Jason, saying that she cannot stay and needs to help stop the mutants from causing havoc elsewhere, after which the credits roll. Teens interested in computers and game theory will find much to enjoy.Unlike other Areas, which usually require defeating the mutant boss and obtaining their upgrade in order to access the next Area (excluding Skeleton Boss, who doesn't give an upgrade, instead allowing the player to access Area 8 simply by defeating him), Area 9 has additional criteria in order to get there. The movie anticipates various technological advances, most notably the explosion of the Internet. Ironically, much of the "computer" simulation was accomplished with good old-fashioned animation. The Pacman-era technology may seem hokey by today's standards, but the military command center, with its multiple screens, is still impressive. The overall atmosphere of the movie is playful, as kids ride their bikes from house to house while the fate of the world rests in their hands. Nevertheless, WarGames manages to have fun with a very serious topic. ![]() The final sequence dramatizes these dangers with simulated explosions on wall-sized screens. It also warns against leaving the responsibility of starting a nuclear war to artificial intelligence technology. This movie makes a strong case against nuclear war, portraying it as a game of brinksmanship with no winners. Although dated in appearance, this clever and suspenseful movie questions both an overreliance on technology and the Reagan-era defense policy.
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